This master's program is designed to equip students in various industry contexts to work collaboratively with business leaders and subject matter experts to identify opportunities and recommend solutions to address learning needs; apply new and emerging technologies to design, develop, and implement innovative solutions to learning and performance problems; and monitor and evaluate the effectiveness of learning interventions using metrics, measures and analytics that align with business objectives. Students will be able to perform these functions individually and as part of interdisciplinary design teams using a variety of methodologies, learning technologies and digital courseware development packages.
Applicants to all graduate programs at George Mason University must meet the admission standards and application requirements for graduate study. See Graduate Admissions Policies.
For policies governing all graduate degrees, see AP.6 Graduate Policies.
Total credits: 30
|EDIT 601||Exploring Trends and Professional Identity in the Learning Design and Technology Field||1|
|EDIT 701||Exploring Career Opportunities in the Learning Design and Technology (LDT) Field||1|
|EDIT 704||Instructional Technology Foundations and Theories of Learning||3|
|EDIT 705||Instructional Design||3|
|EDIT 706||Business of Learning Design and Technologies||3|
|EDIT 730||Advanced Instructional Design||3|
|EDIT 732||Analyzing the User Experience in Learning Design and Technology||3|
|EDIT 751||Perspectives on Learning Analytics||3|
|EDIT 752||Designing and Evaluating the User Experience in Learning Design and Technology||3|
|Select 7 credits from the following:||7|
|Web Accessibility and Design|
|Scripting and Programming|
|Visual Design and Applications|
|Social Media and Digital Collaboration Applications|
|e-Learning Design Applications|
|Mobile Learning and Applications|
|Educational Research in Technology|
|Innovations in e-Learning|
|Online Teaching Essentials|
|Virtual Worlds, Augmented Reality, and Gaming Applications|