This minor includes experiential learning opportunities with the GMU Esports program and other providers of work experiences. The practical setting for skills application is complemented by a rigorous curriculum which engages students with a broad, general education on aspects of the esports industry. The combination of coursework and real-world experience provides students with a strong foundation from which to launch their careers.

Esports is exceedingly interdisciplinary, with many possible paths for exploring and channeling one’s passion for competitive gaming. In recognition of its diverse applications, the School of Sport, Recreation, and Tourism Management and the Computer Game Design Program have partnered to deliver a comprehensive, balanced, and customizable esports education pathway. Students in this program will develop an understanding of the variety of careers in the multi-billion dollar esports industry.

Policies

Eight credits of coursework must be unique to the minor and students should complete all coursework with a minimum GPA of 2.00. For policies governing all minors, see AP.5.3.4 Minors.

Banner Code: ESPM

Minor Requirements

Total credits: 18

Coursework 

SPMT 201Introduction to Sport Management3
SPMT 250Introduction to Esports Industry Management3
Select four courses from the following:12
Introduction to Game Design (Mason Core)
Two-Dimensional Design for Games
Basic Game Design
History of Computer Game Design
Foundations of Sport Coaching
Practicum
Introduction to Event Management
Event Implementation and Evaluation
Event Technical Production
Hospitality, Tourism, and Events Management Marketing and Sales
Sport Marketing and Sales
Sport, Recreation and Tourism Marketing
Total Credits18