The 120-credit Computer Game Design program enables students to focus on the artistic components of computer game design while providing them with the technical skills prerequisite to the field.
Policies
Upper-Level Credits
All undergraduate students are required to complete a minimum of 45 credits of upper-division courses at the 300-499 level. Fulfilling degree requirements does not guarantee this requirement will be met.
Major GPA
All GAME undergraduate students must earn a minimum 2.00 cumulative GPA in their major. All GAME courses except GAME 101 Introduction to Game Design (Mason Core), GAME 250 Music for Film and Video, and GAME 367 Writing and Editing Music and Sound must be passed with a grade of C or better.
Degree Requirements
Total credits: 120
Mason Core
Code | Title | Credits |
---|---|---|
AVT 180 | New Media in the Creative Arts (Mason Core) | 3 |
PSYC 100 | Introduction to Psychology (Mason Core) | 3 |
Select one from the following (or any other PHYS natural science course with advisor approval): | 4 | |
Physics and Everyday Phenomena I (Mason Core) | ||
University Physics I (Mason Core) and University Physics I Laboratory (Mason Core) | ||
Total Credits | 10 |
Non-Specific Mason Core Requirements
Code | Title | Credits |
---|---|---|
Oral Communication | 3 | |
Arts | 3 | |
Literature | 3 | |
Natural Science 1 | 4 | |
Global History | 3 | |
Global Contexts | 3 | |
Quantitative Reasoning | 3 | |
Written Communication (Foundation) | 3 | |
Written Communication (Integration) | 3 | |
Total Credits | 28 |
- 1
including laboratory
Approved courses may be found under the Mason Core section of this catalog.
Major Core
Code | Title | Credits |
---|---|---|
GAME 140 | Applied Coding for Game Designers | 3 |
or CS 112 | Introduction to Computer Programming (Mason Core) | |
GAME 104 | Two-Dimensional Design for Games 1 | 3 |
GAME 101 | Introduction to Game Design (Mason Core) | 3 |
or GAME 210 | Basic Game Design | |
GAME 230 | History of Computer Game Design | 3 |
GAME 231 | Three-Dimensional Game Art I | 3 |
GAME 250 | Music for Film and Video | 3 |
GAME 240 | Gameplay Scripting Implementation I | 3 |
GAME 300 | Portfolio Preparation | 1 |
GAME 310 | Digital Game Design | 3 |
GAME 330 | Computer Game Platform Analysis | 3 |
GAME 331 | Consumer Gaming Platform Analysis Lab | 1 |
GAME 332 | RS: Story Design for Computer Games (Mason Core) | 3 |
GAME 367 | Writing and Editing Music and Sound | 3 |
GAME 398 | Three-Dimensional Game Art II | 3 |
GAME 410 | Advanced Game Design Studio | 3 |
GAME 489 | Pre-Internship Seminar | 1 |
Six credits of | 6 | |
Senior Game Design Capstone (Mason Core) (Must be taken twice for 3 credits each) | ||
GAME 491 | Internship | 3-4 |
Total Credits | 51-52 |
- 1
Students who took AVT 104 and GAME 231 during catalog years 19-20, 20-21, 21-22, may use these courses to fulfill the GAME 104 requirement.
Digital Media Electives
Code | Title | Credits |
---|---|---|
Select at least 12 credits from the following (or another course approved by your advisor): | 12 | |
Introduction to New Media Arts | ||
Digital Photography II | ||
2D Experimental Animation | ||
3D Experimental Animation | ||
Video Art | ||
Advanced Image Making | ||
Advanced Topics: New Media Art | ||
Introduction to Film (Mason Core) | ||
Special Topics in Film and Video Studies | ||
Digital Painting for Games | ||
Special Topics | ||
Advanced Game Animation I | ||
Total Credits | 12 |
Visual Arts Electives
Code | Title | Credits |
---|---|---|
Select 6 credits from the following (or another course approved by your advisor): | 6 | |
Typography (Mason Core) | ||
Introduction to Web Design | ||
Drawing I (Mason Core) | ||
Painting I (Mason Core) | ||
Printmaking I (Mason Core) | ||
Darkroom Photography I (Mason Core) | ||
Sculpture I (Mason Core) | ||
Graphic Design Methods and Principles | ||
Drawing II | ||
Figure Drawing | ||
Painting II | ||
Figurative Painting | ||
Printmaking II | ||
Darkroom Photography II | ||
Sculpture II | ||
Total Credits | 6 |
General Electives
Code | Title | Credits |
---|---|---|
Select 8-13 credits of General Electives | 8-13 | |
Total Credits | 8-13 |
Bachelor of Fine Arts in Computer Game Design Sample Plan of Study
The sample plan below is a recommended sequencing of courses based on pre-requisites and scheduling. This may not fit every student's needs and is a guideline, not a requirement. Students should confirm major requirements with their academic advisor and with PatriotWeb Degree Evaluation to ensure they enroll in the proper courses and are on track to graduate.
First Year | |||
---|---|---|---|
Fall Semester | Credits | Spring Semester | Credits |
GAME 210 | 3 | GAME 104 | 3 |
GAME 230 | 3 | GAME 140 | 3 |
ENGH 101 | 3 | GAME 250 | 3 |
Mason Core Quantitative Reasoning Requirement | 3 | Any Visual Arts Elective | 3 |
Mason Core Global History Requirement | 3 | Mason Core Oral Communication Requirement | 3 |
15 | 15 | ||
Second Year | |||
Fall Semester | Credits | Spring Semester | Credits |
GAME 231 | 3 | GAME 310 | 3 |
GAME 240 | 3 | GAME 398 | 3 |
AVT 180 | 3 | Mason Core Literature Requirement | 3 |
Mason Core Natural Science Including Lab | 4 | Any Digital Media Elective | 3 |
Mason Core Arts Requirement | 3 | General Elective | 3 |
16 | 15 | ||
Third Year | |||
Fall Semester | Credits | Spring Semester | Credits |
GAME 300 | 1 | GAME 332 | 3 |
GAME 330 | 3 | GAME 410 | 3 |
GAME 331 | 1 | GAME 489 | 1 |
GAME 367 | 3 | PSYC 100 | 3 |
ENGH 302 | 3 | Any Digital Media Elective | 3 |
PHYS 103 | 4 | General Elective | 3 |
15 | 16 | ||
Fourth Year | |||
Fall Semester | Credits | Spring Semester | Credits |
GAME 490 | 3 | GAME 490 | 3 |
GAME 491 | 3 | Any Digital Media Elective | 3 |
Any Digital Media Elective | 3 | Any Visual Arts Elective | 3 |
Mason Core Global Understanding Requirement | 3 | General Elective | 3 |
General Elective | 3 | General Elective | 3 |
15 | 15 | ||
Total Credits 122 |
Detailed four year plans and degree planning checklists can be found at https://cvpa.gmu.edu/academics/undergraduate-student-resources.