The minor embodies the core components discovered in the larger game design field. It offers a core of foundational studies with intermediate and advanced course options in game animation, game sound and music, or game design and development. Students pursuing the minor will be able to participate in game program events, special activities, game design competitions, and in most projects hosted in the Computer Game Design Research Studio.
Policies
Eight credits of coursework must be unique to the minor and students must complete all coursework with a minimum GPA of 2.00. For policies governing all minors, see AP.5.3.4 Minors.
Minor Requirements
Total credits: 15
Coursework
Code | Title | Credits |
---|---|---|
GAME 101 | Introduction to Game Design (Mason Core) | 3 |
or GAME 210 | Basic Game Design | |
GAME 400 | Game Design Practicum | 3 |
Select a 9-credit emphasis in either Game Art, Game Scripting, Game Audio, or General Design: | 9 | |
Game Art Emphasis | ||
Two-Dimensional Design for Games | ||
Three-Dimensional Game Art I | ||
3 credits of GAME coursework | ||
Game Scripting Emphasis | ||
Applied Coding for Game Designers | ||
or CS 112 | Introduction to Computer Programming (Mason Core) | |
Gameplay Scripting Implementation I | ||
3 credits of GAME coursework | ||
Game Audio Emphasis | ||
Music for Film and Video | ||
Writing and Editing Music and Sound | ||
3 credits of GAME coursework | ||
General Design Emphasis | ||
9 credits of GAME coursework | ||
Total Credits | 15 |